ondulation = Ondulation2[ :support=, LinearBezier.buildwithangle( 0.0 ), :freq=, 3, :amp=, 0.5 ]
ondulation.ssort().random().splits( 100 ) do |bezier|
render.add_object( bezier, Style.new( :stroke=, Color.black, :strokewidth=, (0.1..0.0).geo(3.0).rand ))
end